Effects & Companion attributes
In Requia Online there are countless effects and statuses that significantly influence the player, the monsters, as well as the companions.
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Silence |
The target can no longer perform magic attacks. The cast process is interrupted. |
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Stun |
The target is interrupted and is incapable of action. For players, the cards also stop. |
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Shock |
The target is interrupted and is incapable of action. For players, the cards also stop and are turned around as well as get shuffled. |
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Freeze |
The target is slowed down considerably. |
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Slow |
The target is slowed down. |
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Blind |
The target becomes blind. The chance of a hit is zero. Players also have their cards turned around. |
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Invisible |
The target becomes invisible as long as it does not perform any more actions. Cannot be hit during this time. |
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Mirror |
The target reflects some of the actual damage inflicted back at the attacker. |
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Drain |
The target receives some of the actual damage inflicted as hit points. |
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Sleep |
The target is interrupted and can no longer perform actions. For players, the cards remain standing. If the target is attacked, this effect breaks. |
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Root |
The target can no longer move and thus cannot perform physical attacks. Also, the attack speed is lowered and power/elements cannot be used. |
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Wings |
The target can no longer be hit by physical attacks. |
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Bleed |
The target bleeds and loses hit points continuously. |
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Poison |
The target is poisoned and continuously loses hit points. |
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Burn |
The target burns and continuously loses hit points. |
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Immunity |
The target is immune to any kind of damage. |
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Barrier |
The target is immune to the next damage. |
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Regeneration |
The target continuously regenerates hit points. |
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Vulnerable |
The target’s defense value drops to 0. |
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Thrust |
The target ignores the opponent’s defense value when attacking. |
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Trap |
The target is Interrupted. Monsters & companions can no longer attack. Cannot be applied to players. |
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Defender |
Targets with this effect must be attacked first. |
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Explosive |
The target explodes after its death, dealing damage to everyone. |
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Accurate |
Increasd accuracy (+20). |
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Critical |
Increased critical chance (+20). |
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Defender |
Only this target can be attacked. |
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Evasive |
Increased evasion (+20). |
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Flying |
Can no longer get attacked by physical attacks. |
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Instant |
Summoned instantly. |
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Trample |
Area damage. |
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Erratic |
Attacks are highly variable in the amount of damage. |
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Quick |
Increased attack speed. |
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Resistant |
Increased Resistances. |
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Clumsy |
Decreased accuracy (-20). |
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Slow |
Decreased attack speed. |
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Explosive |
Explodes when destroyed, dealing damage to all. |
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+ |
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If there is a + after an effect, this effect is stronger than normal (+40). |
Base values for characters and companions
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Character |
Companion |
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Attacj |
ATK |
Depends on weapon |
Individual |
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Magic attack |
MATK |
Depends on weapon |
Individual |
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Solidarity |
SOL |
0 |
0 |
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Magic boost |
MBOOST |
0 |
0 |
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Attack speed |
ATKSPD |
100 |
Individual |
 |
Defense |
DEF |
0 |
Individual |
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Critical chance |
CRIT |
0 |
10 |
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Hit points |
HP |
200 |
Individual |
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Accuracy |
ACC |
90 |
90 |
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Evasion |
EVA |
10 |
10 |
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Resistances |
RES |
100 or all elements |
Individual |